Wednesday, October 12, 2016

morph - next test :)

Hi guys, here's my new work - exercise in mixing morph and skeletal animation, Its a bit creepy as always, Enjoy!

Friday, July 22, 2016

After many weeks alone in vancouver I got really bored after work (even learned to lie and read a book... never got to this level before), so I decided to do something useful with the time. I baked my laptop red hot and in a few days I was able to render this here zombie PONY hehe
Too bad my laptop is soo slow, tweaking animation takes too long so I am stopping here. Hope you like

Thursday, April 14, 2016

interview with me on 80 level :) !

"Izabela Zelmańska is a real hero for me. She bravely uses real-time rendering, she's not against 3d-capture tech, she works 10 jobs and still pushes out amazing results. Here she talks a little about her production and approach to character building."

кирилл токарев - Editor-in-chief on 80 Level

Wednesday, April 6, 2016


Hi, here's the latest work of mine, excercise to learn morphing muscle mass and skin wrinkles. Too bad I didn't do any skinning and bone animation - this is just a few blendshapes.

40k polys with diffuse, normal and displacement maps.
done using Zbrush, 3dsmax and Photoshop

based on concept art by Julian Wicik

Thursday, March 3, 2016

DIGITAL UP magazine

Me and my art are featured in latest issue of DIGITAL UP magazine! Plenty of interesting reading - all of it, not only bits about me ;)

Tuesday, March 1, 2016

Monday, February 29, 2016

Lately I've been really busy doing freelance jobs, but luckily I managed to find time for this little
monster, based on concept art by Julian Wicik:

Tuesday, February 2, 2016

FACS-based face animation

Hi! We have finally started working on FACS-based face animation. These are just humble beginings but I will share what we have so far anyway:)
We've scanned 23 aligned expressions. These are first RAW scans from newly tweaked/calibrated 24DSLR rig, without any cleanup, baked displacement etc. We are retargeting them in Zbrush now and will keep you posted when we move to next phase - animation tests:)

Tuesday, January 19, 2016

Chimera morph

Hi, I've done another short morph animation in Unreal Engine 4. This is medium res mesh with three textures (resolutions 512, 2048 and 4096) and two morph targets. I realy need to start adding some head movement animation ;/

Friday, January 8, 2016

Wednesday, December 23, 2015

Human Chimera

Hi, here's my new art "Human Chimera", sculpted in Zbrush, rendered in Vray, retouched in Photoshop

Sunday, December 13, 2015


Hi! I recently broke my arm but that only slowed me down for a little while :) I am now able to go back to my personal projects - this time I went for a bit of creepy fantasy, dead girl in a forest, nature taking over.

Saturday, December 5, 2015

Photogrammetry head

Hi, we have recently upgraded our rig with another eight cameras :) This is our first quick fun with all 24 of them to test the quality and also compare reconstruction quality between Photoscan and RealityCapture :) Rig is not perfectly calibrated yet, there's no decent white background and don't get me started on the cable-spaghetti, but we'll get there :) RAW scans below.

I merged all recent face scans (16 expressions) with full head geometry, aligned and put together in this little GIF. All pretty raw still.Next up, some more cleanup and creating morph targets!

Sunday, October 25, 2015

zombie Alice

Hi, my next little project is woman morphing into a zombie :) Sculpted in Zbrush, textured in Photoshop.

Sunday, October 18, 2015


Hi there! Here's my new art, unoriginally called 'Orc' :) Sculpted in about 5h in Zbrush,  overpaint in Photoshop

Thursday, October 1, 2015

Dying Vampire

Hi, here's my next art piece:) A bit stylized - "Dying Vampire". Done in Zbrush with a touch of Photoshop overpaint

Sunday, September 27, 2015

Skin deep

Hi, here's my latest work, titled 'Skin deep'. I found inspiration in Body Count's 'Born Dead'.

Tuesday, September 22, 2015


hi! Here's my new art :) I used the face from my previous sculpt, and made two additional expressions for it

Sunday, September 20, 2015

I took inspiration from this quote from Sucker Punch

We can deny our angels exist...
...convince ourselves they can't be real.
But they show up anyway.
At strange places.
And at strange times.
They can speak through any character
we can imagine.
They'll shout through demons
if they have to...
...daring us...
...challenging us to fight
Who honors those we love
with the very life we live?
Who sends monsters to kill us...
...and at the same time
sings that we'll never die?
Who teaches us what's real
and how to laugh at lies?
Who decides why we live
and what we'll die to defend?
Who chains us?
And who holds the key that can set us free?
It's you.

made in Zbrush

Sunday, September 13, 2015


Lately I have been doing a bit of design research for our new game and I 
promised myself that this time I would do something less dark and creepy, but thats just not working out, I should stop fooling myslef that I am capable of designing cute things hehe.
I took inspiration in many movies, animations and characters. One in particular that stuck in my head was 'Artificial Love 2' art made by Grzesiek Wróblewski
What moved me was the notion of machine/human hybrid getting rid of its own heart, deeming it irrelevant organ.

Grzegorz Wróblewski:

Wednesday, July 1, 2015

What A Lovely Day!

What A Lovely Day! :) Our first realtime facial animation test in Unreal 4 based on photogrammetry data from our home rig. Design based loosely on Mad Max War Boys. Instead of doing what regular couples do, we went crazy and built our own photogrammetry rig at home. After capturing every facial expression known to man (and then some!), we are now researching ways of making it all work in realtime. Still long way ahead of us but we'll get there! Stay tuned

Wednesday, June 24, 2015

Ciri - my own version

Hello, as a new fan of "Witcher3" I decided to sculpt my own version of my favorite heroine - Ciri 

"You're making me angry. You wouldn't like me when I'm angry."


Sunday, April 26, 2015

What a year for photogrammetry and what a year for us! We provided scanning services for two separate Bafta winners this year! First it was Bafta Best Innovation award for game The Vanishing Of Ethan Carter, and now Television Craft Award for BBC Winter Olympics spot!

Sunday, April 19, 2015

Today I turned my latest scan into lowpoly animation-ready model. I added details to make it look more interesting

Thursday, April 16, 2015

little devil:)

Here's my new art, based on scan of a 7 year old girl, done in zbrush, hair made in 3ds max and zbrush

Wednesday, April 15, 2015

photogrammetry rig

Finally! My own photogrammetry rig :D Lots of late night scanning and sculpting ahead, yuupiiii :)!

first raw results from our rig (our faces :D )

and a friend