Wednesday, November 30, 2016
Machina
Hi, here is my new work, a case study of mixing morph animation and skeletal animation. I mainly focused on tongue and lips movement. Of course this is my first attempt so please excuse if its a bit rough. Enjoy!
Wednesday, October 12, 2016
morph - next test :)
Hi guys, here's my new work - exercise in mixing morph and skeletal animation, Its a bit creepy as always, Enjoy!
Friday, July 22, 2016
Horse zombie
After many weeks alone in vancouver I got really bored after work (even learned to lie and read a book... never got to this level before), so I decided to do something useful with the time. I baked my laptop red hot and in a few days I was able to render this here zombie PONY hehe
Too bad my laptop is soo slow, tweaking animation takes too long so I am stopping here. Hope you like
Thursday, April 14, 2016
interview with me on 80 level :) !
"Izabela Zelmańska is a real hero for me. She bravely uses real-time rendering, she's not against 3d-capture tech, she works 10 jobs and still pushes out amazing results. Here she talks a little about her production and approach to character building."
кирилл токарев - Editor-in-chief on 80 Level
Thursday, March 3, 2016
DIGITAL UP magazine
Me and my art are featured in latest issue of DIGITAL UP magazine! Plenty of interesting reading - all of it, not only bits about me ;) http://joom.ag/DXxp
Tuesday, March 1, 2016
hand morph
My first morph of other body part than head :) I definitely want to push further in this direction!
Monday, February 29, 2016
Lately I've been really busy doing freelance jobs, but luckily I managed to find time for this little
monster, based on concept art by Julian Wicik: http://gabahadatta.daportfolio.com/
monster, based on concept art by Julian Wicik: http://gabahadatta.daportfolio.com/
Tuesday, February 2, 2016
FACS-based face animation
Hi! We have finally started working on FACS-based face animation. These are just humble beginings but I will share what we have so far anyway:)
We've scanned 23 aligned expressions. These are first RAW scans from newly tweaked/calibrated 24DSLR rig, without any cleanup, baked displacement etc. We are retargeting them in Zbrush now and will keep you posted when we move to next phase - animation tests:)
We've scanned 23 aligned expressions. These are first RAW scans from newly tweaked/calibrated 24DSLR rig, without any cleanup, baked displacement etc. We are retargeting them in Zbrush now and will keep you posted when we move to next phase - animation tests:)
Tuesday, January 19, 2016
Chimera morph
Hi, I've done another short morph animation in Unreal Engine 4. This is medium res mesh with three textures (resolutions 512, 2048 and 4096) and two morph targets. I realy need to start adding some head movement animation ;/
Friday, January 8, 2016
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